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42 lines
1.7 KiB
42 lines
1.7 KiB
if (!flashing)
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{
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if (turning == 0)
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{
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1)
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if (phase == 0)
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draw_sprite_ext(sGunzooArmor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, 1)
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if (phase <= 1)
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draw_sprite_ext(sGunzooArmor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, 1)
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}
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if (turning > 0)
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draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, -1, 1)
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}
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if flashing
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{
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if (turning == 0)
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{
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (phase == 0)
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draw_sprite_ext(sGunzooArmor1, -1, x, (y - aoffset), facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (phase <= 1)
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draw_sprite_ext(sGunzooArmor2, -1, (x + aoffset), y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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}
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if (turning > 0)
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draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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draw_set_blend_mode(bm_add)
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repeat (3)
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{
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if (turning == 0)
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{
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (phase == 0)
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draw_sprite_ext(sGunzooArmor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (phase <= 1)
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draw_sprite_ext(sGunzooArmor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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if (turning > 0)
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draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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draw_set_blend_mode(bm_normal)
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}
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