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81 lines
1.3 KiB
81 lines
1.3 KiB
if (state == 0)
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{
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if (statetime == 60)
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{
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state = 1
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statetime = 0
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}
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}
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if (state == 1)
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{
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if (statetime == 0)
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{
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with (oGravityPod)
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{
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closed = 1
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depth = -100
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}
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}
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if (statetime == 120)
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{
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state = 2
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statetime = 0
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}
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}
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if (state == 2)
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{
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if (statetime == 0)
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{
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lights = instance_create(x, y, oGravityPodLights)
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sfx_loop(sndVariaLoop)
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}
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if (statetime == 180)
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{
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with (lights)
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instance_destroy()
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state = 3
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statetime = 0
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sfx_stop(sndVariaLoop)
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}
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}
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if (state == 3)
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{
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if (statetime == 0)
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{
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with (oGravityPod)
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closed = 0
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global.item[9] = 1
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global.currentsuit = 2
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instance_create(x, y, oGravityOverlay)
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sfx_play(sndA4DoorOpen)
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}
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if (statetime == 120)
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{
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state = 4
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statetime = 0
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}
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}
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if (state == 4)
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{
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if (statetime == 0)
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{
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}
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if (statetime == 320)
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{
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with (oGravityPod)
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depth = 50
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global.enablecontrol = 1
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event_user(0)
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}
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}
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statetime += 1
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with (oCharacter)
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{
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if (x > (room_width / 2))
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x -= 1
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if (x < (room_width / 2))
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x += 1
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if (y < 160)
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y += 1
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}
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