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var t;
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t = 0
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if ((oCharacter.x <= x && facing == 1) || (x + (sprite_width / 2)) >= 912)
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{
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facing = -1
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if (state != 1)
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{
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turning = 1
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turnframe = 0
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t = 1
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}
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}
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if (oCharacter.x >= x && facing == -1 && t == 0)
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{
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facing = 1
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if (state != 1)
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{
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turning = 1
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turnframe = 0
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}
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}
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