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AM2Rogue/Export_Code/gml_Object_oGFTrooperYellow...

19 lines
395 B

if (sprite_index != sGFTrooperYellowDead)
{
if (shots > 0)
{
shot = instance_create((x + 22), (y - 36), oGFTBullet1)
shot.direction = (7 + random(3))
shot.image_angle = shot.direction
shot.speed = 8
shots -= 1
sfx_play(sndGFTrooperGunShot)
}
else
{
image_speed = 0
image_index = 0
alarm[1] = 40
}
}