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if (shots > 0)
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{
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shot = instance_create((x + 20), (y - 21), oGFTBullet1)
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shot.direction = random(3)
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shot.image_angle = shot.direction
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shot.speed = 6
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sfx_stop(sndGFTrooperRifleShot)
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sfx_play(sndGFTrooperRifleShot)
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shots -= 1
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}
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else
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{
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image_speed = 0
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image_index = 0
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alarm[1] = 30
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}
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