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362 lines
8.1 KiB
362 lines
8.1 KiB
inrange = (x > 32 && x < 608 && y > 48 && y < 448)
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if (state == 10)
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{
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if (statetime == 0)
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{
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facing = -1
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x = 720
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startx = 720
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direction = 180
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image_yscale = -1
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event_user(0)
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}
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if (statetime == 120)
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sfx_play(sndErisRoar1)
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if (statetime == 180)
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{
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boosting = 1
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state = 2
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statetime = 0
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mus_play(musEris)
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oMusicV2.bossbgm = 282
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scan_log(37, get_text("ScanEvents", "ScanBioform"), 120, 0)
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}
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}
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if (state == 0)
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{
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nextstate += 1
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if (nextstate > 3)
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nextstate = 1
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if (statetime == 0)
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{
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switch nextstate
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{
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case 1:
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sfx_play(sndErisRoar1)
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break
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case 2:
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sfx_play(sndErisRoar2)
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break
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case 3:
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sfx_play(sndErisRoar3)
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break
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case 4:
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sfx_play(sndErisRoar4)
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break
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}
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facing = choose(1, -1)
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if (facing == 1)
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{
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x = -64
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startx = -64
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direction = 0
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image_yscale = 1
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event_user(0)
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}
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else
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{
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x = 720
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startx = 720
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direction = 180
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image_yscale = -1
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event_user(0)
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}
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}
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if (boostphase == 1)
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{
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boostphase = 2
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boosting = 4
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}
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else if (boostphase == 3)
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{
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boostphase = 4
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boosting = 5
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}
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else if (boostphase == 5)
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{
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boostphase = 6
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boosting = 6
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}
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if (boosting > 0)
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boosting--
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if (statetime == (90 - (sign(boosting) * 90)))
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{
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state = nextstate
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statetime = 0
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}
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}
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if (state == 1)
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{
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if (statetime == 0)
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{
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event_user(1)
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tgt = 0
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y = 240
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turnspeed = ((2 * speedmult) * 1.2)
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event_user(4)
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}
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if (statetime > 300)
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turnspeed += 0.1
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targetx[0] = (startx + (160 * facing))
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targety[0] = 304
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targetx[1] = (startx + (320 * facing))
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targety[1] = 416
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targetx[2] = (startx + (480 * facing))
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targety[2] = 304
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targetx[3] = (startx + (320 * facing))
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targety[3] = 144
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targetx[4] = (startx + (160 * facing))
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targety[4] = 300
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targetx[5] = (startx + (-60 * facing))
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targety[5] = 288
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if (tgt < 6)
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{
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if (stun == 0)
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speed = (4 * speedmult)
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else
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speed = (4 * speedmult)
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}
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if (tgt == 6 && (x < 0 || x > 640))
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{
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speed = 0
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if (tailobj.x == x && tailobj.y == y)
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{
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state = 0
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statetime = -1
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}
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}
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}
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if (state == 2)
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{
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if (statetime == 0)
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{
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event_user(1)
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tgt = 0
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y = 144
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turnspeed = ((2 * speedmult) * 1.2)
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event_user(4)
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}
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if (statetime > (300 - (sign(boosting) * 150)))
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turnspeed += 0.1
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targetx[0] = (startx + (160 * facing))
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targety[0] = 144
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targetx[1] = (startx + (448 * facing))
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targety[1] = 416
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targetx[2] = (startx + (576 * facing))
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targety[2] = 368
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targetx[3] = (startx + (528 * facing))
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targety[3] = 112
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targetx[4] = (startx + (160 * facing))
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targety[4] = 432
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targetx[5] = (startx + (160 * facing))
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targety[5] = 416
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targetx[6] = (startx + (-60 * facing))
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targety[6] = 416
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if (tgt < 7 && (x < 0 || x > 640))
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{
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if (stun == 0)
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speed = (4 * speedmult)
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else
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speed = 0
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}
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if (round(tgt) == 7)
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{
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speed = 0
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if (tailobj.x == x && tailobj.y == y)
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{
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state = 0
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statetime = -1
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}
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}
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}
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if (state == 3)
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{
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if (statetime == 0)
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{
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event_user(1)
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tgt = 0
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tgtx = oCharacter.x
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tgty = oCharacter.y
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turnspeed = ((4 * speedmult) * 1.2)
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event_user(4)
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}
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if (statetime > 300)
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turnspeed += 0.1
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targetx[0] = (startx + (80 * facing))
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targety[0] = y
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targetx[1] = (startx + (160 * facing))
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targety[1] = (tgty - 64)
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targetx[2] = (startx + (240 * facing))
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targety[2] = (tgty + 64)
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targetx[3] = (startx + (320 * facing))
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targety[3] = (tgty - 64)
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targetx[4] = (startx + (400 * facing))
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targety[4] = (tgty + 64)
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targetx[5] = (startx + (480 * facing))
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targety[5] = (tgty - 64)
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targetx[6] = (startx + (560 * facing))
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targety[6] = 144
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targetx[7] = (startx + (740 * facing))
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targety[7] = 144
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if (tgt < 8 && (x < 0 || x > 640))
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{
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if (stun == 0)
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speed = (4 * speedmult)
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else
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speed = 0
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}
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if (tgt == 8)
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{
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speed = 0
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if (tailobj.x == x && tailobj.y == y)
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{
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state = 0
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statetime = -1
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}
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}
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}
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if (state == 4)
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{
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if (statetime == 0)
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{
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event_user(1)
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tgt = 0
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y = 240
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turnspeed = ((4 * speedmult) * 1.2)
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}
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if (statetime > 300)
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turnspeed += 0.1
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if (tgt < 2 && point_distance(x, y, oCharacter.x, (oCharacter.y - 16)) > 120)
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{
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tgtx = oCharacter.x
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tgty = (oCharacter.y - 16)
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}
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targetx[0] = (startx + (96 * facing))
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targety[0] = 112
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targetx[1] = tgtx
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targety[1] = tgty
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targetx[2] = (tgtx + lengthdir_x(64, image_angle))
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targety[2] = (tgty + lengthdir_y(64, image_angle))
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targetx[3] = (startx + (720 * facing))
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targety[3] = 288
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if (tgt < 4)
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{
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if (stun == 0)
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speed = (4 * speedmult)
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else
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speed = 0
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}
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if (tgt == 4 && (x < 0 || x > 640))
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{
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speed = 0
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if (tailobj.x == x && tailobj.y == y)
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{
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state = 0
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statetime = -1
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}
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}
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}
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if (state == 100)
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{
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if (statetime < 30)
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speed *= 0.8
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else if (vspeed > -0.2)
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vspeed -= 0.01
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if (statetime == 0)
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{
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for (i = 1; i < (bodylength - 1); i += 1)
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{
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with (mybody[i])
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event_user(10)
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}
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with (tailobj)
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instance_destroy()
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sfx_play(sndErisDeath)
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if (oControl.mod_fusion == 0)
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{
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mus_fadeout(musEris)
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oMusicV2.bossbgm = 0
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}
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}
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if (statetime == 280)
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{
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repeat (8)
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{
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expl = instance_create((x + random_range(-16, 16)), (y + random_range(-16, 16)), oFXAnimSpark)
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expl.image_speed = (0.3 + random(0.5))
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expl.additive = 0
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expl.sprite_index = sExpl1
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}
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make_explosion3(x, y)
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repeat (20)
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{
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bubble = instance_create(x, y, oLBubble)
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if instance_exists(bubble)
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{
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bubble.hspeed = random_range(-2.5, 2.5)
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bubble.vspeed = (-random(0.4))
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}
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}
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instance_create(x, y, oScreenFlash)
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sfx_play(sndMissileExpl)
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global.event[261] = 1
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if (oControl.mod_fusion == 0)
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{
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with (oDoorA5)
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event_user(3)
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mus_current_fadein()
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}
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else
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{
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core = instance_create(mean(bbox_left, bbox_right), mean(bbox_top, bbox_bottom), oCoreX)
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core.lastBossX = x
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core.lastBossY = y
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core.lastBossSprite = sprite_index
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core.lastBossFrame = image_index
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core.lastBossAngle = image_angle
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core.lastBossFacing = 1
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core.lastYscale = image_yscale
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core.lastBossDepth = depth
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}
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instance_destroy()
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}
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}
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if (state != 100)
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{
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if (point_distance(x, y, targetx[tgt], targety[tgt]) < 32 && speed != 0)
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tgt += 1
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turn_towards_direction(point_direction(x, y, targetx[tgt], targety[tgt]), turnspeed)
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image_angle = direction
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}
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if (roaring > 0)
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{
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if (jawoff < 6)
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jawoff += 2
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}
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else if (jawoff > 0)
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jawoff -= 1
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statetime += 1
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if (roaring > 0)
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roaring -= 1
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if (flashing > 0)
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flashing -= 1
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if (stun > 0)
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stun -= 1
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if (fxtimer >= 0)
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fxtimer -= 1
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if (fxtimer == -1)
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fxtimer = 5
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if (boosting > 0)
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{
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if (!audio_is_playing(sndSBEris))
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sfx_loop(sndSBEris)
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}
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else if (!boosting)
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sfx_stop(sndSBEris)
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if use2
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{
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event_user(2)
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use2 = 0
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}
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