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AM2Rogue/Export_Code/gml_Object_oEris_Other_12.gml

32 lines
492 B

flashing = 10
roaring = 30
sfx_play(sndErisHit)
if (hp < 100 && hp >= 75)
phase = 0
if (hp < 75 && hp >= 50)
{
phase = 1
if (boostphase == 0)
boostphase = 1
}
if (hp < 50 && hp >= 25)
{
phase = 2
if (boostphase == 2)
boostphase = 3
}
if (hp < 25)
{
phase = 3
if (boostphase == 4)
boostphase = 5
}
if (hp <= 0)
{
state = 100
statetime = 0
}
for (i = 1; i < (bodylength - 1); i += 1)
mybody[i].flashing = 10
tailobj.flashing = 10