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AM2Rogue/Export_Code/gml_Object_oErisSegment_Ala...

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275 B

make_explosion3(x, y)
repeat (8 + floor(random(4)))
{
bubble = instance_create(x, y, oLBubble)
if instance_exists(bubble)
{
bubble.hspeed = random_range(-2.5, 2.5)
bubble.vspeed = (-random(0.4))
}
}
sfx_play(sndMissileExpl)
instance_destroy()