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AM2Rogue/Export_Code/gml_Object_oEnemy_Draw_0.gml

27 lines
758 B

if flipx
image_xscale = facing
else
image_xscale = 1
if frozen
myspr = frozenspr
else
myspr = sprite_index
if (!flashing)
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (frozen > 0 && frozen < (freezetime * 0.2))
{
draw_set_blend_mode(bm_add)
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
draw_set_blend_mode(bm_normal)
}
}
if flashing
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
draw_set_blend_mode(bm_add)
repeat (3)
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
draw_set_blend_mode(bm_normal)
}