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AM2Rogue/Export_Code/gml_Object_oEndingHornoad_S...

57 lines
1.3 KiB

if (sprite_index == sHornoadJump && image_index >= 5 && place_meeting(x, (y + 1), oEndingSolid))
{
PlaySoundMono(sndHornoadLand)
sprite_index = sHornoadIdle
image_index = 0
image_speed = 0.1
}
if (turnLeft == 1)
{
image_speed = 0.12
sprite_index = sHornoadTurnNew
image_index = 0
turnLeft = 0
}
if (sprite_index == sHornoadTurnNew && image_index >= 2 && turnState == 0)
{
sprite_index = sHornoadIdle
image_index = 0
image_xscale = -1
image_speed = 0.1
}
if (turnRight == 1)
{
image_speed = 0.12
sprite_index = sHornoadTurnNew
image_index = 0
image_xscale = -1
turnRight = 0
turnState = 1
}
if (sprite_index == sHornoadTurnNew && image_index >= 2 && turnState == 1)
{
sprite_index = sHornoadIdle
image_index = 0
image_xscale = 1
image_speed = 0.1
turnState = 0
}
if (jumpTime >= 0.999999999)
{
sprite_index = sHornoadJump
image_index = 0
image_speed = 0.2
jumpTime = 0
}
if (hornoadBlink == 1 && sprite_index == sHornoadIdle && image_index >= 5)
{
sprite_index = sHornoadShake
image_index = 0
image_speed = 0.2
hornoadBlink = 0
}
if (sprite_index == sHornoadDeath && image_index > 3)
image_speed = 0.5
if (sprite_index == sHornoadDeath && image_index > 19)
image_speed = 0