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AM2Rogue/Export_Code/gml_Object_oEndingCrystal_S...

150 lines
2.7 KiB

var ang;
if (sprite_index == sXCrystal && floor(image_index) == 14)
{
sprite_index = sHXPickup
image_index = 0
image_speed = 0.15
}
if (xShake == 1)
{
x += 1
PlaySoundMono(sndCrystalShake)
xShake = 2
}
else if (xShake == 2)
xShake = 3
else if (xShake == 3)
{
x -= 1
xShake = 0
}
if (xShake == 4)
{
x -= 1
PlaySoundMono(sndCrystalShake2)
xShake = 5
}
else if (xShake == 5)
xShake = 6
else if (xShake == 6)
{
x += 1
xShake = 0
}
if (xShake == 7)
{
x -= 1
xShake = 8
}
else if (xShake == 8)
xShake = 9
else if (xShake == 9)
{
x += 1
xShake = 7
}
if (transition == 1)
{
if (pixelateTimer == 70)
{
PlaySoundMono(sndXMorph2)
sizeX = 2
sizeY = 2
}
if (pixelateTimer > 0)
pixelateTimer--
if (pixelateTimer >= 30)
{
image_xscale += 0.025
image_yscale += 0.025
}
else if (pixelateTimer >= 10)
{
sizeX -= 0.05
sizeY -= 0.05
if (sizeX < 1)
sizeX = 1
if (sizeY < 1)
sizeY = 1
}
}
if (transition == 2)
{
if (pixelateTimer == 115)
PlaySoundMono(sndXMorph1)
if (pixelateTimer > 0)
pixelateTimer--
if (pixelateTimer > 60)
{
sizeX += 0.09
sizeY += 0.06
}
else if (pixelateTimer > 0)
{
if (pixelateTimer == 60)
{
sprite_index = sHornoadXFall
image_speed = 0
}
sizeX -= 0.09
sizeY -= 0.06
}
}
if (stage == 1)
{
ang = point_direction(x, y, targetx, targety)
velX += lengthdir_x(Speed, ang)
velY += lengthdir_y(Speed, ang)
velX = clamp(velX, -3, 3)
velY = clamp(velY, -3, 3)
x += velX
y += velY
}
if (stage == 2)
{
if (point_distance(x, y, oEndingHornoad.x, (oEndingHornoad.y - 12)) > 2)
{
dir = point_direction(x, y, oEndingHornoad.x, (oEndingHornoad.y - 14))
x += lengthdir_x(2.5, dir)
y += lengthdir_y(2.5, dir)
}
else
{
stage = 3
sprite_index = sXInfect
PlaySoundMono(sndXInfect)
image_index = 0
image_speed = 0.16666666666666666
}
}
if (stage == 3)
{
if (image_index < 8)
{
x = oEndingHornoad.x
y = (oEndingHornoad.y - 14)
}
else
{
image_speed = 0
image_xscale = 0
image_yscale = 0
y = (oEndingHornoad.y - 8)
stage = 0
}
}
if (stage == 4)
{
if (point_distance(x, y, 128, 144) > 1)
{
spd -= 0.1
dir = point_direction(x, y, 128, 144)
x += lengthdir_x(spd, dir)
y += lengthdir_y(spd, dir)
}
else
stage = 5
}
if (stage == 5)
transition = 2