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150 lines
2.7 KiB
150 lines
2.7 KiB
var ang;
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if (sprite_index == sXCrystal && floor(image_index) == 14)
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{
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sprite_index = sHXPickup
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image_index = 0
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image_speed = 0.15
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}
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if (xShake == 1)
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{
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x += 1
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PlaySoundMono(sndCrystalShake)
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xShake = 2
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}
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else if (xShake == 2)
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xShake = 3
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else if (xShake == 3)
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{
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x -= 1
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xShake = 0
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}
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if (xShake == 4)
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{
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x -= 1
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PlaySoundMono(sndCrystalShake2)
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xShake = 5
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}
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else if (xShake == 5)
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xShake = 6
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else if (xShake == 6)
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{
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x += 1
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xShake = 0
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}
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if (xShake == 7)
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{
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x -= 1
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xShake = 8
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}
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else if (xShake == 8)
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xShake = 9
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else if (xShake == 9)
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{
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x += 1
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xShake = 7
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}
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if (transition == 1)
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{
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if (pixelateTimer == 70)
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{
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PlaySoundMono(sndXMorph2)
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sizeX = 2
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sizeY = 2
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}
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if (pixelateTimer > 0)
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pixelateTimer--
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if (pixelateTimer >= 30)
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{
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image_xscale += 0.025
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image_yscale += 0.025
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}
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else if (pixelateTimer >= 10)
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{
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sizeX -= 0.05
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sizeY -= 0.05
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if (sizeX < 1)
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sizeX = 1
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if (sizeY < 1)
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sizeY = 1
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}
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}
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if (transition == 2)
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{
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if (pixelateTimer == 115)
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PlaySoundMono(sndXMorph1)
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if (pixelateTimer > 0)
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pixelateTimer--
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if (pixelateTimer > 60)
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{
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sizeX += 0.09
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sizeY += 0.06
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}
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else if (pixelateTimer > 0)
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{
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if (pixelateTimer == 60)
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{
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sprite_index = sHornoadXFall
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image_speed = 0
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}
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sizeX -= 0.09
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sizeY -= 0.06
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}
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}
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if (stage == 1)
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{
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ang = point_direction(x, y, targetx, targety)
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velX += lengthdir_x(Speed, ang)
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velY += lengthdir_y(Speed, ang)
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velX = clamp(velX, -3, 3)
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velY = clamp(velY, -3, 3)
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x += velX
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y += velY
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}
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if (stage == 2)
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{
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if (point_distance(x, y, oEndingHornoad.x, (oEndingHornoad.y - 12)) > 2)
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{
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dir = point_direction(x, y, oEndingHornoad.x, (oEndingHornoad.y - 14))
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x += lengthdir_x(2.5, dir)
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y += lengthdir_y(2.5, dir)
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}
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else
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{
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stage = 3
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sprite_index = sXInfect
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PlaySoundMono(sndXInfect)
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image_index = 0
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image_speed = 0.16666666666666666
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}
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}
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if (stage == 3)
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{
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if (image_index < 8)
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{
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x = oEndingHornoad.x
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y = (oEndingHornoad.y - 14)
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}
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else
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{
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image_speed = 0
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image_xscale = 0
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image_yscale = 0
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y = (oEndingHornoad.y - 8)
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stage = 0
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}
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}
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if (stage == 4)
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{
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if (point_distance(x, y, 128, 144) > 1)
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{
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spd -= 0.1
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dir = point_direction(x, y, 128, 144)
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x += lengthdir_x(spd, dir)
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y += lengthdir_y(spd, dir)
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}
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else
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stage = 5
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}
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if (stage == 5)
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transition = 2
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