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AM2Rogue/Export_Code/gml_Object_oElevator_Step_0...

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1.1 KiB

var canride;
if collision_line((x - 9), (y - 2), (x + 9), (y - 2), oCharacter, false, true)
canride = 1
else
canride = 0
if (state == 0 && active && canride && (oCharacter.state == 10 || oCharacter.state == 12) && ((elev_dir == 1 && oControl.kUp) || (elev_dir == 0 && oControl.kDown)))
{
state = 1
statetime = 0
with (oCharacter)
{
state = ELEVATOR
statetime = 0
canrun = 0
if (facing == RIGHT)
sprite_index = sFrontR
if (facing == LEFT)
sprite_index = sFrontL
}
}
if (state == 1)
{
if (statetime == 20)
sfx_loop(sndElevatorLoop)
if (statetime > 20)
{
if (y < targety)
y += 2
if (y > targety)
y -= 2
}
oCharacter.y = y
mysolid.y = y
if (y == targety)
{
with (oCharacter)
{
state = IDLE
statetime = 0
}
state = 0
statetime = 0
active = 0
alarm[1] = 60
sfx_stop(sndElevatorLoop)
event_user(0)
}
}
statetime += 1