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AM2Rogue/Export_Code/gml_Object_oDemoEndTrigger_...

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317 B

with (oCharacter)
instance_destroy()
with (oCamera)
instance_destroy()
if instance_exists(oQuake)
{
with (oQuake)
instance_destroy()
}
if instance_exists(oBigQuake)
{
with (oBigQuake)
instance_destroy()
}
sfx_stop_loops()
mus_current_fadeout()
global.ingame = 0
room_goto(demoendroom)