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with (oCharacter)
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instance_destroy()
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with (oCamera)
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instance_destroy()
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if instance_exists(oQuake)
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{
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with (oQuake)
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instance_destroy()
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}
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if instance_exists(oBigQuake)
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{
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with (oBigQuake)
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instance_destroy()
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}
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sfx_stop_loops()
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mus_current_fadeout()
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global.ingame = 0
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room_goto(demoendroom)
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