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AM2Rogue/Export_Code/gml_Object_oDeathSequence_S...

36 lines
580 B

if (fade < 1)
fade += 0.05
else if (moveplayer < 30)
{
x -= ((x - 160) / 10)
y -= ((y - 128) / 10)
moveplayer += 1
}
else if (state == 0)
{
state = 1
image_index = 0
image_speed = 0
if (oControl.mod_fusion == 1)
sprite_index = sPlayerDeath_fusion
else
sprite_index = sPlayerDeath
with (oControl)
event_user(4)
}
if (state == 1)
{
if (image_index < 12)
image_index += 0.3
else
{
state = 2
alarm[0] = 120
}
}
if (state > 0)
{
if (whitefade < 1)
whitefade += 0.007
}