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AM2Rogue/Export_Code/gml_Object_oControl_Other_1...

20 lines
336 B

with (oCharacter)
{
x -= view_xview[0]
y -= view_yview[0]
visible = false
}
view_xview[0] = 0
view_yview[0] = 0
mus_current_fadeout()
sfx_stop_all()
sfx_play(sndPlayerDeath)
global.vibL = 0
global.vibR = 0
global.ingame = 0
global.darkness = 0
global.gotolog = -1
global.transitiontype = 3
event_user(3)
room_goto(rm_death)