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AM2Rogue/Export_Code/gml_Object_oChuteLeech_Step...

70 lines
1.5 KiB

action_inherited()
enemy_active_check(20)
enemy_target_check(90, 1)
if (active == 1 && frozen == 0)
{
if (state == 1)
{
image_index = 2
xVel = 0
yVel = 0
if (target && canattack)
{
yVel = -5
y -= 4
state = 2
image_index = 1
}
}
if (state == 2)
{
if (image_index >= 1)
image_index -= 0.5
if isCollisionTop(2)
yVel = 0
if (oCharacter.x > x)
facing = 1
else
facing = -1
if (yVel >= 0)
{
yVel = 0
state = 3
}
}
if (state == 3)
{
if (image_index <= 6)
image_index += 0.5
if isCollisionBottom(1)
{
yVel = 0
xVel = 0
canattack = 0
alarm[0] = 60
state = 1
}
if (global.difficulty != 2 && noglide == 0)
{
xVel += (0.2 * facing)
if (abs(xVel) > 3)
facing = (-facing)
if (abs(xVel) > 1.3)
yVel -= 0.16
}
if (target == 1 && noglide == 0 && global.difficulty == 2)
{
if (oCharacter.x > x && xVel < 4)
xVel += 0.2
if (oCharacter.x < x && xVel > -4)
xVel -= 0.2
}
}
if (state != 1)
yVel += 0.1
if (stun == 0)
moveTo(xVel, yVel)
}
if (state == 100)
enemy_death()