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AM2Rogue/Export_Code/gml_Object_oCavedropper_Ste...

57 lines
1.3 KiB

action_inherited()
if (state == 0)
{
speed = 0
if (distance_to_object(oCharacter) < 120)
{
state = 1
statetime = 0
}
}
if (state == 1 && frozen == 0)
{
sprite_index = sCavedropperA
image_speed = 0.5
y += 0.5
if (statetime == 30)
{
state = 2
statetime = 0
falling = 1
}
}
if (state == 2)
{
sprite_index = sCavedropper
image_speed = 0.5
if (frozen == 0)
{
gravity_direction = 270
gravity = 0.4
if (speed > 6)
speed = 6
}
if (statetime > 10 && (collision_line((x - 3), (y + 2), (x + 3), (y + 2), oSolid, true, true) > 0 || y > (room_height + 20)))
{
state = 3
statetime = 0
}
}
if (state == 3)
{
vspeed = 0.5
gravity = 0
sprite_index = sCavedropper
image_speed = 0.2
if ((get_ground_tile((x - sprite_xoffset), ((y - sprite_yoffset) - 8)) != -1 && get_ground_tile((x + sprite_xoffset), ((y - sprite_yoffset) - 8)) != -1) || get_ground_tile((x - sprite_xoffset), ((y + sprite_yoffset) + 1)) == -1 || get_ground_tile((x + sprite_xoffset), ((y + sprite_yoffset) + 1)) == -1)
instance_destroy()
}
if frozen
{
speed = 0
gravity = 0
image_speed = 0
}
if (state == 100)
enemy_death()