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AM2Rogue/Export_Code/gml_Object_oBomb_Other_10.gml

19 lines
500 B

instance_create(round(x), round(y), oBombExpl)
PlaySoundMono(sndBombExpl)
light = instance_create(x, y, oFadeLight32)
light.fadespeed = 0.1
light.alarm[0] = 10
if (y > (global.waterlevel + global.wateroffset) && global.waterlevel != 0)
{
repeat (4 + floor(random(4)))
{
bubble = instance_create(x, y, oLBubble)
if instance_exists(bubble)
{
bubble.hspeed = (2 - random(4))
bubble.vspeed = (-0.1 - random(1))
}
}
}
instance_destroy()