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AM2Rogue/Export_Code/gml_Object_oBlockBombChain_...

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block = instance_create(x, y, oDestroyedBlock)
block.type = 1
block.regentime = -1
block.link_id = link_id
block.delay = delay
with (block)
event_user(1)
block1 = collision_point((x + 2), (y - 2), oBlockBombChain, 0, 0)
block2 = collision_point((x + 18), (y + 2), oBlockBombChain, 0, 0)
block3 = collision_point((x + 2), (y + 18), oBlockBombChain, 0, 0)
block4 = collision_point((x - 2), (y + 2), oBlockBombChain, 0, 0)
if (block1 > oTestKeys)
{
with (block1)
alarm[10] = 4
}
if (block2 > oTestKeys)
{
with (block2)
alarm[10] = 4
}
if (block3 > oTestKeys)
{
with (block3)
alarm[10] = 4
}
if (block4 > oTestKeys)
{
with (block4)
alarm[10] = 4
}
sfx_stop(sndBlockDestroy)
sfx_play(sndBlockDestroy)
instance_destroy()