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AM2Rogue/Export_Code/gml_Object_oAutoad_Alarm_0.gml

15 lines
294 B

if (state == 2 && isCollisionBottom(1))
{
if ((oCharacter.y - 20) > y)
yVel = -3
if ((oCharacter.y - 20) < y)
yVel = -5
if (oCharacter.x > x)
xVel = 2
if (oCharacter.x < x)
xVel = -2
clawangle = 36
sfx_play(sndAutoadJump)
}
alarm[0] = 60