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quake = instance_create(0, 0, oQuake)
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quake.delay = 0
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quake.duration = 10
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quake.intensity = 2
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expl = instance_create(x, y, oMissileExpl)
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expl.damage = 15
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expl.smissile = 1
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sfx_stop(sndFlyby)
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PlaySoundMono(sndSMissileExpl)
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instance_destroy()
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