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AM2Rogue/Export_Code/gml_Object_oAmbSoundLoop_St...

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if (point_distance(x, y, oCharacter.x, y) < radius)
vol = maxvol
else if (point_distance(x, y, oCharacter.x, y) < maxradius)
vol = (maxvol - (((point_distance(x, y, oCharacter.x, y) - radius) / (maxradius - radius)) * (maxvol - minvol)))
else
vol = minvol
if (room == rm_a3a21)
{
if (global.movingobj == 0)
vol = 0
}
if playing
audio_sound_gain(sound, ((vol * global.opsoundvolume) / 100), 0)