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AM2Rogue/Export_Code/gml_Object_oA4EscapeExplosi...

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global.enablecontrol = 1
view_xview[0] = 0
view_yview[0] = 0
global.vibL = 0
global.vibR = 0
global.ingame = 0
global.darkness = 0
with (oControl)
displaygui = 1
remove_persistent_objects()
room_change(2, 0)