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AM2Rogue/Export_Code/gml_Object_oMissile_Alarm_1...

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328 B

if (smissile == 0)
make_smoke_explosion2((startx + ((x - startx) / 2)), (starty + ((y - starty) / 2)))
else
make_smoke_explosion((startx + ((x - startx) / 2)), (starty + ((y - starty) / 2)))
flame = instance_create(x, y, oMissileFlame)
flame.image_angle = image_angle
if smissile
flame.sprite_index = sSMissileFlame