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AM2Rogue/Export_Code/gml_Object_oMZetaHead_Draw_...

6 lines
232 B

if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0)
pal_swap_set(oControl.ZetaPalette, 1, 0)
if (head_spr != -4)
draw_sprite_ext(head_spr, head_frame, x, y, facing, 1, image_angle, -1, 1)
shader_reset()