action_inherited() if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { vspeed = -2.5 if (y <= (oCharacter.y - 30)) state = 2 } if (state == 2) { vspeed = 0 if (myspeed < 3) myspeed += 0.2 hspeed = (facing * myspeed) image_speed = 0.25 } } else { speed = 0 image_speed = 0 } if (state == 100) enemy_death()