action_inherited() makeActive() setCollisionBounds(-4, -4, 4, 0) myhealth = 5 damage = 2 hitsound = 61 deathsound = 60 platyoffset = -4 frozenspr = 310 target = 0 canattack = 1 freezetime = 400 state = 1 alarm[0] = (60 + random(120)) alarm[1] = (90 + random(120)) alarm[3] = 4