flashing = 5 with (oTester) { flashing = 6 if (enableforcefield == 0) { enableforcefield = 1 glass.enabled = 1 } } with (oTesterShield) flashing = 8 with (oTesterCannon) flashing = 10 if (myhealth <= 0) { make_explosion3(x, y) repeat (30) instance_create(x, y, oDebris) with (oTester) { state = 100 statetime = -1 alarm[10] = 1 alarm[11] = 300 } with (oTesterShield) event_user(1) visible = false } sfx_stop(sndTesterHit) sfx_play(sndTesterHit)