draw_self() draw_sprite(sTesterEyeCenter, -1, (x + centerx), (y + centery)) draw_sprite_ext(sTesterEyeShine, shine_frame, x, y, 1, 1, 0, -1, shinefx) if flashing { draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, (flashing / 5)) draw_set_blend_mode(bm_normal) } if (shutter_frame < 4) draw_sprite(sTesterShutter, shutter_frame, x, y)