draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1) if flashing { draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, (flashing / 5)) draw_set_blend_mode(bm_normal) } draw_set_color(c_white) sep = 16 draw_text(8, 8, ("x: " + string(x))) draw_text(8, (8 + sep), ("y: " + string(y)))