action_inherited() canbeX = 0 makeActive() setCollisionBounds(-10, -14, 14, 14) facing = 1 myhealth = 80 freezehp = 30 prevhealth = myhealth damage = 24 stuntime = 5 shell1hp = 60 shell2hp = 40 hpush = 6 vpush = -3 hitmissileexpl = 0 hitsound = 78 deathsound = 80 canfreeze = 1 platyoffset = -6 frozenspr = 351 flipx = 1 target = 0 state = 1 targetx = x targety = y haccel = 0.2 vaccel = 0.5 alarm[0] = 1 turning = 0 inwater = 0 hitemp = 1 empspr = 352