sx[10] = sx[9] sx[9] = sx[8] sx[8] = sx[7] sx[7] = sx[6] sx[6] = sx[5] sx[5] = sx[4] sx[4] = sx[3] sx[3] = sx[2] sx[2] = sx[1] sx[1] = sx[0] sx[0] = x sy[10] = sy[9] sy[9] = sy[8] sy[8] = sy[7] sy[7] = sy[6] sy[6] = sy[5] sy[5] = sy[4] sy[4] = sy[3] sy[3] = sy[2] sy[2] = sy[1] sy[1] = sy[0] sy[0] = y if (fx == 0) { alpha1 = 0.8 alpha2 = 0.6 alpha3 = 0.4 alpha4 = 0.2 } if (fx == 1) { alpha1 = 0.2 alpha2 = 0.8 alpha3 = 0.6 alpha4 = 0.4 } if (fx == 2) { alpha1 = 0.4 alpha2 = 0.2 alpha3 = 0.8 alpha4 = 0.6 } if (fx == 3) { alpha1 = 0.6 alpha2 = 0.4 alpha3 = 0.2 alpha4 = 0.8 } fx += 1 if (fx > 3) fx = 0 x = oCharacter.x y = oCharacter.y if (global.currentsuit == 2) image_blend = make_color_rgb(165, 66, 181) if (oCharacter.dash == 0 && oCharacter.charge == 0 && ((oCharacter.state != 28 && oCharacter.state != 29 && oCharacter.state != 30) || (oCharacter.state == 31 && oCharacter.statetime >= 10))) instance_destroy()