draw_character_from_surface(sx[7], sy[7], c_white, (alpha4 - 0.4)) draw_character_from_surface(sx[5], sy[5], c_white, (alpha3 - 0.3)) draw_character_from_surface(sx[3], sy[3], c_white, (alpha2 - 0.15)) draw_character_from_surface(sx[1], sy[1], c_white, alpha1)