event_inherited() canbeX = 0 myhealth = 1 damage = 30 stuntime = 4 hpush = 6 vpush = -3 hitmissileexpl = 0 hitsound = 61 deathsound = 84 canfreeze = 1 platyoffset = -6 frozenspr = 433 flipx = 0 target = 0 state = 0 statetime = 0 alarm[0] = (60 + random(60)) hitemp = 1 empspr = 434 targetx = x targety = y startx = x starty = y currtgt = 0 interval = 60 moveratio = 0.1 for (i = 0; i < 10; i += 1) { tgtx[i] = x tgty[i] = y } spark = -4