if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) pal_swap_set(oControl.QueenPalette, 2, 0) if (!flashing) draw_sprite(spr_foot, -1, x, y) else { draw_sprite_ext(spr_foot, -1, x, y, 1, 1, image_angle, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_foot, -1, x, y, 1, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } shader_reset()