action_inherited() makeActive() setCollisionBounds(-8, -4, 8, 12) myhealth = 60 damage = 35 hitsound = 61 deathsound = 60 platyoffset = -4 frozenspr = 1464 target = 0 canattack = 1 flipx = 1 state = 0 facing = 1 stuntime = 5 alarm[0] = (30 + random(60)) accelx = 0.1 accely = 0.05 maxspx = 3 maxspy = 2 targetx = x targety = y startx = x starty = y currtgt = 0 for (i = 0; i < 10; i += 1) { tgtx[i] = x tgty[i] = y } tgtx[1] = (startx + 32) tgty[1] = (starty + 32) tgtx[2] = (startx + 64) tgty[2] = starty tgtx[3] = (startx + 32) tgty[3] = starty tgtx[4] = startx tgty[4] = starty