if (y > global.waterlevel && global.waterlevel != 0) inwater = 1 else inwater = 0 alarm[1] = 1 pbeam = 0 ibeam = 0 wbeam = 0 sbeam = 0 startx = x starty = y flame = -4 image_speed = 0.5 if (oControl.debug > 0) { if instance_exists(oMGamma) { x = oMGamma.x y = (oMGamma.y + 16) } }