if (sprite_index == sLogFadeMarker) instance_destroy() if (sprite_index == sLogLoadMarker) { sprite_index = sLogFadeMarker image_index = 0 image_speed = 0.5 if (lognum != -1 && trooperlognum == -1) add_log(lognum) else if (lognum == -1 && trooperlognum != -1) add_trooper_log(trooperlognum) }