if (instance_exists(shield1) && instance_exists(shield2)) { shield1.image_angle = shield_angle shield2.image_angle = (-shield_angle) shield1.x = ((round(x) + 8) + shield_offset) shield1.y = (round(y) - 3) shield2.x = ((round(x) - 8) - shield_offset) shield2.y = (round(y) - 3) if (frozen == 0) { if instance_exists(oLavaSurface) { if (glow == 1) { sprite_index = sHalzynBodyA4 shield1.sprite_index = sHalzynShieldA4 shield2.sprite_index = sHalzynShieldA4 eyeSprite = 1706 } else if (glow == 2) { sprite_index = sHalzynBodyA4 shield1.sprite_index = sHalzynShieldA4_2 shield2.sprite_index = sHalzynShieldA4_2 eyeSprite = 1706 } } else { shield1.sprite_index = sHalzynShield shield2.sprite_index = sHalzynShield } shield1.canhit = 1 shield2.canhit = 1 } else { shield1.sprite_index = sHalzynShieldFrozen shield2.sprite_index = sHalzynShieldFrozen shield1.canhit = 0 shield2.canhit = 0 } }