dodamage = 1 if canhit { if (other.dash >= 29 || other.state == 30 || other.state == 31 || other.state == 29 || other.speedboost > 0 || (other.state == 15 && other.vjump == 0 && global.screwattack == 1)) dodamage = 0 if (dodamage == 1) damage_player(damage, hpush, vpush, 0, 0) }