enemy_active_check(20) if (active == 1 && stun == 0 && frozen == 0) { if (state == 0) { if (statetime == 0) { direction = image_angle image_index = 0 } if (statetime >= 60) { state = 1 statetime = 0 } } if (state == 1) { direction = image_angle speed = 8 if (image_index < 2) image_index += 0.5 if collision_line((x + lengthdir_x(5, direction)), (y + lengthdir_y(5, direction)), (x + lengthdir_x(6, direction)), (y + lengthdir_y(6, direction)), oSolid, true, true) { speed = 0 image_angle += 180 if (image_angle > 360) image_angle -= 360 state = 0 statetime = -1 } } } else { speed = 0 image_speed = 0 } if (state == 100) enemy_death() event_inherited()