draw_set_color(c_black) draw_set_alpha(0.4) draw_rectangle(0, (y - 8), 350, (y + 22), false) draw_set_font(global.fontGUI) draw_set_halign(fa_center) draw_cool_text(x, (y + oControl.GUIOffset), gameover_str, c_black, c_red, c_maroon, 1) draw_set_halign(fa_left)