canbeX = 1 timer = 0 rotspeed = 0 myspeed = 0 offset = 0 moveratio = 0 movesteps = 0 platform_engine_active = 0 hpush = 5 vpush = -3 stun = 0 stuntime = 4 canflash = 1 flashing = 0 statetime = 0 hitbeam = 1 hitmissile = 1 hitmissileexpl = 1 hitpbomb = 1 hitbomb = 1 hitscrewattack = 1 hitpseudoscrew = 1 hitemp = 0 canbehit = 1 candamage = 1 active = 0 canfreeze = 1 frozen = 0 freezehp = 500 freezetime = 300 frozenspr = 305 empspr = 305 platform = -4 platyoffset = -6 justfrozen = 0 freezefall = 1 flipx = 1 target = 0 fxtimer = 0 facing = 1 if (y > global.waterlevel && global.waterlevel != 0) inwater = 1 else inwater = 0