if (type == 0) sprite_index = sBlockShoot if (type == 1) sprite_index = sBlockBomb if (type == 2) sprite_index = sBlockMissile if (type == 3) sprite_index = sBlockSMissile if (type == 4) sprite_index = sBlockSpeed if (type == 5) sprite_index = sBlockStep if (type == 6) sprite_index = sBlockPBomb if (type == 7) sprite_index = sBlockScrew