if (fadedone >= 1 && room != rm_transition && room != rm_subscreen && room != itemroom && room != rm_death) { global.transitiontype = 0 event_user(4) } if (!init) { if (os_type == os_linux) linux_keys() else if (os_type == os_android) touch_keys() else check_keys() if (room != rm_transition) global_control() if (kExit && global.opexitkeyenable) game_end() if (kStart && kStartPushedSteps == 0) event_user(0) } if (global.ingame == 1) { if (malpha > -1) malpha -= 0.02 if (malpha <= 0) malpha = 1 markfr += 0.25 if (markfr > 4) markfr = 0 global.roomtime += 1 hpalarm = 0 if (global.maxhealth < 100) { if (global.playerhealth < 30) hpalarm = 2 if (global.playerhealth < 10) hpalarm = 3 } else if (global.maxhealth < 500) { if (global.playerhealth < 50) hpalarm = 1 if (global.playerhealth < 30) hpalarm = 2 if (global.playerhealth < 10) hpalarm = 3 } else { if (global.playerhealth < 100) hpalarm = 1 if (global.playerhealth < 50) hpalarm = 2 if (global.playerhealth < 25) hpalarm = 3 } if (hudflash > 0) { hudflash -= 1 if (hudflashfx > 0) hudflashfx -= 1 else hudflashfx = 4 } } view_wport[0] = 320 view_wview[0] = 320 view_hport[0] = 240 view_hview[0] = 240 if window_get_fullscreen() { if (global.opscale == 0) { if (!widescreen) { if (display_get_height() < display_get_width()) display_scale = (display_get_height() / 240) else display_scale = (display_get_width() / 320) } else if (((display_get_width() / (320 + widescreen_space)) * 240) <= display_get_height()) display_scale = (display_get_width() / (320 + widescreen_space)) else display_scale = (display_get_height() / 240) } else display_scale = global.opscale displayx = ((display_get_width() / 2) - (((320 + widescreen_space) * display_scale) / 2)) displayy = ((display_get_height() / 2) - ((240 * display_scale) / 2)) } else { if (window_get_height() < window_get_width()) display_scale = (window_get_height() / 240) else display_scale = (window_get_width() / (320 + widescreen_space)) displayx = ((window_get_width() / 2) - (((320 + widescreen_space) * display_scale) / 2)) displayy = ((window_get_height() / 2) - ((240 * display_scale) / 2)) } if surface_exists(gui_surface) { if (surface_get_width(gui_surface) != (320 + widescreen_space)) surface_free(gui_surface) } if (!surface_exists(gui_surface)) gui_surface = surface_create((320 + widescreen_space), 240) if surface_exists(gui_surface) { surface_set_target(gui_surface) draw_clear_alpha(c_black, 0) if (global.ingame && displaygui && instance_exists(oCharacter)) draw_gui() surface_reset_target() } if (debug > 0) { global.playerhealth = global.maxhealth global.missiles = 99 global.smissiles = 99 global.pbombs = 99 } if (black > 0) black -= 1 if os_is_paused() keyboard_clear(vk_alt) if (instance_exists(oCharacter) && mod_IGT && (!instance_exists(oIGT))) instance_create(0, 0, oIGT)