if activation_code { instance_activate_region((view_xview[0] - 300), (view_yview[0] - 300), (view_wview[0] + 600), (view_hview[0] + 600), true) if global.objdeactivate instance_deactivate_object(oSolid) instance_activate_object(oMovingSolid) if global.objdeactivate instance_deactivate_object(oEnemy) instance_deactivate_object(oGotoRoom) instance_activate_region((view_xview[0] - 200), (view_yview[0] - 200), (view_wview[0] + 400), (view_hview[0] + 400), true) instance_activate_region((x - 64), (y - 64), 128, 128, true) instance_activate_object(oGravitt) activation_code = 0 }