var block_id; if (room != rm_transition) { characterStepEvent() prevmapposx = global.mapposx prevmapposy = global.mapposy global.myposx = floor((x / 320)) global.myposy = floor(((y - 8) / 240)) global.mapposx = (global.myposx + global.mapoffsetx) global.mapposy = (global.myposy + global.mapoffsety) if (global.dmap[global.mapposx, global.mapposy] == 0) global.dmap[global.mapposx, global.mapposy] = 1 if (prevmapposx != global.mapposx || prevmapposy != global.mapposy) { with (oControl) event_user(2) } } else image_speed = 0 block_id = noone if instance_exists(oBlockStep) { if platformCharacterIs(ON_GROUND) { if (dash == 0) block_id = collision_line((x - 6), (y + 1), (x + 6), (y + 1), oBlockStep, false, true) else { block_id = collision_point(x, (y + 1), oBlockStep, 0, 1) if (block_id != noone && y < (block_id.y + 2)) { with (block_id) sboost = 1 } } if (block_id != noone && y < (block_id.y + 2)) { with (block_id) event_user(0) } } else if (state == GRIP) { if (facing == RIGHT) block_id = collision_point((x + 8), (y - 24), oBlockStep, 0, 1) else block_id = collision_point((x - 8), (y - 24), oBlockStep, 0, 1) if (block_id != noone) { with (block_id) event_user(0) } } } if instance_exists(empspark) { if ((turning == 0 && morphing == 0 && unmorphing == 0 && walljumping == 0 && (state == STANDING || state == RUNNING || state == DUCKING || (state == JUMPING && vjump == 1))) || (state == GRIP && ((facing == RIGHT && aimdirection != 0) || (facing == LEFT && aimdirection != 1)))) { empspark.x = (x + aspr2x) empspark.y = (y + aspr2y) } }