if (oCharacter.x >= x && oCharacter.x <= (x + areax) && (oCharacter.y - 12) <= y && (oCharacter.y - 12) >= (y + areay)) { if (oCamera.focus == 0) { oCamera.focus = 1 oCamera.focustime = 0 } oCamera.focustime += 1 oCamera.lockx = 1 if (oCamera.x <= (x + areax)) { oCamera.targetx = (x + areax) oCamera.snapx = 0 oCamera.ratiox = 2 if (oCamera.xprevious > (x + areax)) oCamera.x = (x + areax) } oCamera.alarm[2] = 2 oCamera.smoothout = 15 oCamera.smoothin = 15 }