if (oCharacter.x >= x && oCharacter.x <= (x + areax) && (oCharacter.y - 12) <= y && (oCharacter.y - 12) >= (y + areay) && global.classicmode == 0) { oCamera.smootin = (smoothin * 2) if (oCamera.focus == 0) { oCamera.focus = 1 oCamera.focustime = 0 } oCamera.focustime += 1 oCamera.locky = 1 oCamera.targety = locky oCamera.snapy = 0 oCamera.smoothout = (smoothout * 2.5) oCamera.alarm[3] = 2 }