if (state != 100) { wall1.x = (edge_l - 64) wall2.x = (edge_r + 32) with (oCharacter) { if (x < (oBoss1Head.edge_l - 16)) x = (oBoss1Head.edge_l - 16) if (x > (oBoss1Head.edge_r + 16)) x = (oBoss1Head.edge_r + 16) } }